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Scorchle

6 Game Reviews w/ Response

All 10 Reviews

I've been wanting to say something about this since it came out, but I kept on getting busy and forgetting, so as long as I'm here again, I guess I'll put it out there--
I love bass fishing online!
It's very simple, but still impressive, in the worlds of both gamedev and fishing.
maybe I'm just a sucker or fishing games, but if you made a full online fishing game with more features, I'd have no choice but to make it the only game I play
thank you for enriching my life with bass fishing online!

austineast responds:

well that settles it, i have to make a full version! thanks for the review, fellow bass enthusiast <3

Bitchin hard, but once you get used to the controls, the learning curve shapes up really well!
I keep finding myself coming back to this. Fantastic work!

HealliesGames responds:

Glad you enjoyed the game.
Thank you for your feedback, Scorchle!

I really like the controls and vibe for this! My only issue is the slowness--it seems like a lot of people are having this problem, but what surprised me was that I'm using Chrome and everyone else seems to be experiencing it on Firefox. Granted it's not as bad, I'm hitting around 23-28 frames per second consistently, but it's still quite noticeable
just wanted to let you know!! I hope this helps for figuring out the issue :)

HartfordGames responds:

Thanks.

Sorry about the lag.

This game is stunning! The puzzles are challenging, but not ridiculously so, and the art is all wonderful. The idea for the prophecy and the magic eyeball were both really intuitive, and as somebody who uses construct3 myself it was really fun to see those elements in action and wonder how you got them to work. Very well done!
The one criticism I have is in the technical aspect, although this wouldn't have bothered me if I hadn't needed to momentarily shut down my computer and then restart it to continue my game. The save states/JSON don't seem to have been programmed correctly, because when I sat back down to play again, some events which I hadn't unlocked yet were available and some puzzles which I had already finished had been reset. The only explanation for this I can think of is either that you may have accidentally programmed the save states to happen in a linear progression, as in each event is saved in the order they were programmed to happen chronologically instead of when they are triggered, or that this was just some sort of one off bug. Either way, it's something to look out for in the future.
Otherwise, everything about this game is incredibly well made and I have no major complaints. Great job! I can definitely agree that you guys deserved that Construct3 subscription. Keep up the good work!

CrounchyBrothers responds:

Thanks Scorchle :-)
Yes the save states/JSON were only on some achievments (like : burn a leaf or put a bark, or find a spirit). But it's fixed. The game is saved at any time now :-)
Your feedbacks were helpful ! :-)

Everything about this game is so surreal. The sounds, the graphics - I don't know what to say. I really love this. I don't know why, but I do.

wizardescape responds:

Thank you! We put in a lot of effort to make it!

This game has a very nice environment and aesthetic! The pixel art designs are charming (the axolotl pictures were a bit strange, but not too distracting) and you really did make the most of the construct 3 map limit. Beepbox/retro music loops can tend to get a bit grating but I the music for this game is enjoyable. The only real issue I found was that you can beat the game without finding all 5 relics if you don't locate them in sequential order. I beat the game with 4/5 by accident because I found the final relic before the rest (at least, I assume that I beat it since I found the "victory" area and the music started playing). That should probably be revamped. Additionally (this is more of a nitpick), I think an interesting gameplay feature you could have added would be a float/fall delay to make it seem more like you're underwater, but that would probably require some alteration to the level design and the game works fine without it. Either way, overall an enjoyable little game!

Glennimation responds:

What a wonderful review. and thank you for all the tips! Indeed the whole ''gather the relics'' should perhaps be a bit more obvious so that the victory area cannot be entered without there having all the collectibles. Perhaps make level so that you can go back and revisit the area for the ones you missed.

If I revisit the game I will certainly use your review as feedback.

Ow and there was a bit of an odd graphic bug near the start of the level. But no matter what it keeps showing up. So maybe I'll just build it from the ground up once more.

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